combat

> Fast > Brutal > Ruthless > Assymmetric > Multifaceted > Cinematic-inspired, reality-based

Variables: 4)Speed 3)Skill 5)Range 2)Surprise 1)Planning 8)Equipment 6)Experience 7)Time played 9)Numbers

assassin > Excellent stealth > Good initial damage > damage wears down easily > Poor physical protection > few defensive skills

templar > Excellent armor > moderate offense > strong magic > No stealth > Supplies

duelist > Best melee skills > Moderate HP > minimal stealth

ranger > Long range > Stealth > tracking > moderate melee

war mage > fragile > armor vs casting > huge firepower > tires easily > Moderate melee ability

warrior > Huge sack of HP > Strong > Unskilled

monk > Supreme defensive skills > moderate offensive ability > moderate stealth > Moderate healing ability

engineer > No combat skills > Relies on items

wizard > Excellent counter magic > Excellent protective magic > Weak to melee > vulnerable to range attack > Few offensive abilities

elementalist > Weak melee > moderate to range > relies on pets

animist > moderate melee > moderate to weak protection > relies on pets > good stealth

druid > Excellent offense in forests > Excellent defense in forests > poor offense outside domain > poor defense outside domain > Good utility spells

priest > Relies on villages for mana > Strong group ability > Excellent healing > Weak offense > moderately weak to melee

Necromancer > moderate stealth > Slow damage ability

enchanter

reaver

trainer

lord

shaman

bard

spy

mentalist

scout moderate melee skills poor defensive skills poor armor good stealth, partiularly in woods good traps not a primary combat class