Program+Modules

barrier climbable corpse decay diggable digger drinkable edible evolving fire furniture key lightsource lockable lockable material openable plant pourable readable rope searchable swimmable switchable throwable twin vehicle wearable wieldable hooks messages sensation appraisable visibility slowing art craftsman effect illness ingredient map merchant mount restraint ritual spell formula spelleffect target tool trap wand ward weapon memories bloodline building city Deeds domain event evidence guild house maneuver organization path plane tradition title AI_tactical AI_social AI_speech neural_net